The workshop
Everything I'm building, at whatever state it's in.
Not a portfolio. A log of work in progress — including the parts that stalled.
- 4 Active
Each shard above is one project. Colour is its status, and the brighter ones moved most recently.
On the bench
All projectsDayz of the Samurai
A Way of the Samurai 1 & 2 demake in Godot, rebuilt from the game’s own data.
APLogi
Casting intake and production planning for a long-running TV series. From a stranger’s submission to a locked shoot day.
BYODD Reactive Fork
Distortion that listens to how hard you pick. A fork of BYOD where your playing dynamics turn the knobs.
Rasteri
A non-destructive pixel-art editor. Every pixel is derived, so every decision stays editable.
The log
Everything2026
04 NOVBefore and after: rain, night and cloth
Dayz of the SamuraiBefore and after. Each shot starts in the PS2 look, at the original 640×448 and 30 fps with hard pixels and no anti-aliasing, then wipes to the enhanced look in 1920×1080…
- 01 NOV
Playing through it
BYODD Reactive ForkWhat it sounds like in use: an improvised jam over a backing track, with the BYOD signal chain on screen: Yen Drive and Centaur into amp IRs, then delay and a smooth reverb. Watch…
- 01 NOV
Rasteri is growing a gallery
RasteriThe editor has been live at rasteri.app/play for a while. This week the site around it started becoming a place to show the work, not just make it. - Accounts. GitHub sign-in, a…
- 29 OCT
First look: Dayz of the Samurai
Dayz of the SamuraiThe first real video. Everything here runs on the game's own data, rebuilt in Godot. New since the early builds: - A live sky over the painted horizon, with sun coming through the…